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sábado, 17 de enero de 2015

Dragon Age II bad critics.

 Story was my greatest disappointment. I understood that Bioware wanted to make a smaller story this time, but rpg is about making choices which have effect. I did not feel like I had the ability to choose in this story. Certain things happened no matter who I sided with, and the ending and main story remained the same. No replay value here. Different dialogue choices were just for flavor, sarcastic Hawke will have the same story as heroic Hawke.

Lack of build-up with companions and family. I would have expected that time span of ten years would have added more depth to relationships instead of losing it. There was very little companion interaction.
The family focus was a joke.

Recycled areas. All caves look the same, all ruins look the same etc. Only some doors won't open, depending on location. Irritating.
 


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